using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyTaskSpawn : Node
{
    private EnemyControl enemyControl;
    
    // 
    public EnemyTaskSpawn(EnemyControl enemyControl)
    {
        this.enemyControl = enemyControl;
    }
    
    //
    public override NodeState Evaluate()
    {
        // 出生时执行的步骤
        
        //
        state = NodeState.FAILURE;
        return state;
    }
}
